| __init__(self, ShaderProgram shader, **kwargs) | UM.View.RenderBatch.RenderBatch | |
| __lt__(self, other) | UM.View.RenderBatch.RenderBatch | |
| _backface_cull (defined in UM.View.RenderBatch.RenderBatch) | UM.View.RenderBatch.RenderBatch | protected |
| _blend_mode (defined in UM.View.RenderBatch.RenderBatch) | UM.View.RenderBatch.RenderBatch | protected |
| _gl (defined in UM.View.RenderBatch.RenderBatch) | UM.View.RenderBatch.RenderBatch | protected |
| _items (defined in UM.View.RenderBatch.RenderBatch) | UM.View.RenderBatch.RenderBatch | protected |
| _projection_matrix (defined in UM.View.RenderBatch.RenderBatch) | UM.View.RenderBatch.RenderBatch | protected |
| _render_mode (defined in UM.View.RenderBatch.RenderBatch) | UM.View.RenderBatch.RenderBatch | protected |
| _render_range (defined in UM.View.RenderBatch.RenderBatch) | UM.View.RenderBatch.RenderBatch | protected |
| _render_type (defined in UM.View.RenderBatch.RenderBatch) | UM.View.RenderBatch.RenderBatch | protected |
| _renderItem(self, Dict[str, Any] item) (defined in UM.View.RenderBatch.RenderBatch) | UM.View.RenderBatch.RenderBatch | protected |
| _shader (defined in UM.View.RenderBatch.RenderBatch) | UM.View.RenderBatch.RenderBatch | protected |
| _sort_weight (defined in UM.View.RenderBatch.RenderBatch) | UM.View.RenderBatch.RenderBatch | protected |
| _state_setup_callback (defined in UM.View.RenderBatch.RenderBatch) | UM.View.RenderBatch.RenderBatch | protected |
| _state_teardown_callback (defined in UM.View.RenderBatch.RenderBatch) | UM.View.RenderBatch.RenderBatch | protected |
| _view_matrix (defined in UM.View.RenderBatch.RenderBatch) | UM.View.RenderBatch.RenderBatch | protected |
| addItem(self, Optional[Matrix] transformation, Optional[MeshData] mesh, uniforms=None, Optional[Matrix] normal_transformation=None) | UM.View.RenderBatch.RenderBatch | |
| backfaceCull(self) | UM.View.RenderBatch.RenderBatch | |
| items(self) | UM.View.RenderBatch.RenderBatch | |
| render(self, Optional[Camera] camera) | UM.View.RenderBatch.RenderBatch | |
| renderMode(self) | UM.View.RenderBatch.RenderBatch | |
| renderRange(self) | UM.View.RenderBatch.RenderBatch | |
| renderType(self) | UM.View.RenderBatch.RenderBatch | |
| shader(self) | UM.View.RenderBatch.RenderBatch | |